![]() Normal mapping is supported through the V-Ray Material's dedicated port (recommended), but you can achieve normal mapping also by connecting your normal maps directly to the root material's bump port. V-Ray also supports bump mapping for individual built-in textures in the shader tree and "Bump" and "Bump Generator" textures connected to the root material's bump port. This is the recommended approach, since it allows you to choose specific bump/normal types. ![]() V-Ray supports bump and normal mapping on the V-Ray Material through a dedicated bump port. There are multiple ways you can achieve bump and normal mapping with V-Ray in Softimage. V-Ray supports rendering emFluid 5 grids through the V-Ray emFluid Volume Shader. The following material types are supported:įor native Softimage materials, the supported parameters are: Per-particle sprites are not supported.Īll geometry types support motion blur. ![]() Point clouds - all particle render types are supported, except for blobs.We recommend that polygon meshes are used instead of NURBS surfaces wherever possible. These are tessellated internally by V-Ray and can be used with simple materials, but do not support procedural texturing, exporting to proxies, UVW texture mapping. NURBS surfaces are partially supported.The following geometry types are supported: Note that the list below is not exhaustive. except for those node types that require mental ray - specific features. V-Ray for Softimage can use the standard Softimage shaders, materials, lights etc. As a built-in rendering plugin for Autodesk® Softimage®, V-Ray supports most of the standard geometry primitives as well as some of the basic shaders inside Softimage.
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